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【编码】如何实现一套自定义网络协议?

2025/01/08

【编码】如何实现一套自定义网络协议?

前言

下文介绍的自定义协议仅作为学习示例,纯粹是玩具项目,没有实际可用性。无需过度关注和讨论其合理性

进行通信的双方是谁?

常见的模型

客户端-服务器,例如HTTP协议,浏览器<=>Web服务器。

中转站模型,如MQTT协议,应用服务<=>中转站<=>硬件客户端

对等模型,例如Thrift协议,应用服务<=>应用服务。

通用协议如此丰富,还需要自定义协议吗?

需要。许多中间件服务在构建集群时,服务节点之间需要进行高效的内部通信。

在这种场景下,自定义协议能发挥巨大的作用:

  • 去除冗余字段:自定义协议能够减少无用字段,最大化优化通信吞吐量
  • 灵活性:自定义协议可以根据需求进行灵活扩展,支持注入优先级控制,解压缩控制等特点。

自定义协议可以减少无用字段,最大限度地优化通信吞吐量;也更加灵活,可以进行优先级控制。

例如,Kafka 就使用了自定义协议来满足高效的消息传递需求。

自定义协议设计

所谓网络协议,就是传输的报文格式,以及收发双方处理报文的规则。

报文格式做如下设计:

  • 固定头部(4字节)
    • 字节1:消息类型
      • 1=req,2=res, 3=pub, 4=sub, 5=msg
      • 用一个字节来表示类型有点浪费了。
    • 字节2~字节4:消息体长度
      • 这三个字节能够表示最大值为 16777215,即最大消息体长度为 16MB
  • 消息体(可变长度)

规则:

1.服务端收到req包,需返回res包

2.服务端收到sub包,需更新订阅情况

3.服务端收到pub包,需根据订阅情况发送msg包

粘拆包问题

在设计网络协议时,不可不谈粘拆包问题。

什么是粘包和拆包?

这两个都是接收端在接收数据时遇到的问题,其中

  • 粘包:多个数据包合并成一个包接收
  • 拆包:一个数据包被拆分成多个包接收

为什么会出现粘包与拆包?

根本原因就是传输层的TCP协议,是面向字节流的,它不知道数据边界。

此外,TCP根据网络情况(如最大传输单元MTU)动态调整报文大小,导致数据包的分段与合并。

从而产生粘包和拆包问题

传输流程:

1.发送缓冲区:当应用层产生数据后,这些数据会首先进入Socket连接的发送缓冲区

2.数据拆分:网卡根据缓冲区中的数据内容,将数据拆分成多个小的TCP数据报进行发送

3.接收与重组:接收端的TCP栈会将接收到的多个TCP数据包重新组装成完整的字节流(Socket接收缓冲区)

案例场景

一个常见的场景是,客户端连续发送多个消息(如 100 个字符串),而服务端接收到的数据可能并不完全是 100 条。

要复现这种问题也很简单,只要客户端连续发100个字符串,检查服务端收到的数据条数。

客户端代码:连接建立后,连续发送100次字符串

@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {

// ctx.writeAndFlush(Unpooled.copiedBuffer("Netty rocks!", CharsetUtil.UTF_8)); new Thread(() -> { for (int i = 0; i < 100; i++) { ctx.writeAndFlush(Unpooled.copiedBuffer("Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!", CharsetUtil.UTF_8)); } }).start(); }

服务端代码:每收到一个包,就打印一次。

@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
    ByteBuf in \= (ByteBuf) msg;
    System.out.println("Server Receive:"+in.toString(CharsetUtil.UTF\_8));
    ctx.write(in);
}

结果:仅收到两个包,同时存在粘包和拆包问题。一个Siuuuu被截断了

Server Receive:Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuu Server Receive:uuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!Siuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!

如何处理粘包和拆包?

处理方式由消息格式决定

  • 固定长度:每条消息的长度固定,不足部分使用填充
  • 特殊分隔符:每条消息的末尾添加特定的分隔符
  • 消息头+消息体:消息头长度固定,包含消息体长度信息

由于我们采用的时第三种方式,也是最复杂的一种。

处理的核心在于消息头,因为它携带了消息体的长度信息,是判断消息边界的关键。

粘包的处理

步骤如下:

  1. 提取消息头:首先提取消息头,从中获取消息体的长度信息
  2. 读取完整消息:根据消息体的长度,从数据流中读取完整的消息内容
  3. 重复执行:重复步骤1和步骤2,直到没有更多的数据,或当前数据不足以构成完整的消息

拆包的处理

拆包的处理方式与粘包类似:

  1. 缓存数据:如果接收到的数据不足一条完整消息,则将数据存入缓冲区。
  2. 合并新数据:在接收到新数据时,判断缓冲区和新数据是否可以组成完整消息,直到消息完整为止。
  3. 继续缓存:剩下的数据如果不足,则继续缓存

代码案例

1)客户端

根据上面的协议格式,构建消息。(这里的消息体内容是随机字符串,实际应用中通常是序列化后的POJO对象。)

连接建立后连续发送200条随机长度的消息。

public class EchoClientHandler extends SimpleChannelInboundHandler {

@Override
public void channelInactive(ChannelHandlerContext ctx) throws Exception {
    super.channelInactive(ctx);
    System.out.println("断开连接");
}

@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
    new Thread(() -> {
        //连续发送200条消息
        for (int i = 0; i < 200; i++) {
            try {
                ctx.writeAndFlush(Unpooled.copiedBuffer(buildRandomMsg()));
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }).start();

}

protected void channelRead0(ChannelHandlerContext channelHandlerContext, ByteBuf byteBuf) throws Exception {
    System.out.println("Client receive:"+byteBuf.toString(CharsetUtil.UTF\_8));
}

@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
    cause.printStackTrace();
    ctx.close();
}

//构建消息,其中body内容为随机长度的随机字符串
public static byte\[\] buildRandomMsg() throws IOException {
    int length = RandomUtil.randomInt(100, 200);
    String body \= RandomUtil.randomString(length);

    System.out.println("长度:"+length+"||内容:"+body);

    byte type = 1;
    byte\[\] lengthBytes = new byte\[3\];
    lengthBytes\[0\] = (byte) (length >> 16);
    lengthBytes\[1\] = (byte) (length >> 8);
    lengthBytes\[2\] = (byte) length;
    byte\[\] bodyBytes = body.getBytes(CharsetUtil.UTF\_8);
    return concatByteArrays(new byte\[\]{type}, lengthBytes, bodyBytes);
}

//拼接字节数组
public static byte\[\] concatByteArrays(byte\[\]... byteArrays) throws IOException {
    // 使用 ByteArrayOutputStream 来拼接字节数组
    ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();

    for (byte\[\] array : byteArrays) {
        byteArrayOutputStream.write(array);
    }

    // 返回拼接后的字节数组
    return byteArrayOutputStream.toByteArray();
}

}

2)服务端

在看代码前,先说明一下channelRead的调用流程

  • Socket接收到TCP报文,将数据写入内核缓冲区
  • NIO线程检测到此Socket有可读消息
  • NIO线程从内核缓冲区读取消息,得到ByteBuf msg
  • NIO线程调用channelRead

得到两个信息

  1. msg是从缓冲区读取的,它可能包含多条完整消息 + 一条残缺消息。
  2. msg已经从缓冲区读出,缓冲区数据已清空。对于不完整的消息需要自行缓存

下面代码是直接实现的,主要用来介绍完整的处理逻辑。

实际应用中推荐继承Netty提供的ByteToMessageDecoder,它帮你实现了缓存管理。

public class EchoServerHandler extends ChannelInboundHandlerAdapter { private static final int HEADER_LENGTH = 4; //消息头部长度 private ByteBuf buffer = Unpooled.buffer(1024); //缓存残缺消息 @Override public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception { ByteBuf income = (ByteBuf) msg;

    //上一次有缓存存在,则本数据包不是消息头开头,
    if(buffer.readableBytes() > 0) {  
        buffer.ensureWritable(income.readableBytes()); //进行必要的扩容
        income.readBytes(buffer, income.readableBytes());

        readMsgFromBuffer(buffer);

        //剩下一点残缺消息
        if(buffer.readableBytes() > 0) {
            //保留剩下的数据,重置读索引为0
            System.out.println("缓存剩余字节:"+buffer.readableBytes());
            buffer.discardReadBytes();
        } else { //刚刚好,则清空数据
            buffer.clear();
        }
    } else {
        readMsgFromBuffer(income);

        //剩下的数据全部写入缓存
        if (income.readableBytes() >0) {
            System.out.println("剩余字节:"+income.readableBytes());
            income.readBytes(buffer, income.readableBytes());
        }
    }

}

//从字节数组中读取完整的消息
private void readMsgFromBuffer(ByteBuf byteBuf) {
    //剩余可读消息是否包含一个消息头
    while(byteBuf.readableBytes() >= HEADER\_LENGTH) {
        byteBuf.markReaderIndex(); //由于可能读不到完整的消息,所以读之前先标记索引位置,方便重置
        //读取消息头
        byte\[\] headerBytes = new byte\[4\];
        byteBuf.readBytes(headerBytes);
        //获取类型
        int type = headerBytes\[0\] & 0xFF;
        //获取消息体长度
        int bodyLength = ((headerBytes\[1\] & 0xFF) << 16) |
                ((headerBytes\[2\] & 0xFF) << 8) |
                (headerBytes\[3\] & 0xFF);

        //不包含请求体
        if (byteBuf.readableBytes() < bodyLength) {
            byteBuf.resetReaderIndex(); //重置读索引到当前消息头位置
            break;
        }

        // 完整消息体已经接收,处理消息
        byte\[\] body = new byte\[bodyLength\];
        byteBuf.readBytes(body);
        System.out.println("type:"+type+"||length:"+bodyLength+"||body:"+new String(body, CharsetUtil.UTF\_8));
    }
}

@Override
public void channelReadComplete(ChannelHandlerContext ctx) throws Exception {

// ctx.writeAndFlush(Unpooled.EMPTY_BUFFER).addListener(ChannelFutureListener.CLOSE); ctx.writeAndFlush(Unpooled.EMPTY_BUFFER); }

@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
    cause.printStackTrace();
    ctx.close();
}

}

服务端输出:服务端逐行打印出消息类型,长度,消息体。

... type:1||length:175||body:0cDDAkum0F9DNwF511AKitTe2zRoSc27IjBYwgoODkXxx78xp0cowcDDNWTZ6xjCZyn6wmI2UxXLYB25TjUnOG9ZyjiZ9Jge3kbxabRjZAo0qsCYFfKMyzxApp953z1N7uDbP9rmlxeyYbYiif3y3ybtnnaAkuKFcspje6SLRnY69Nz

消息体编解码(序列化)

在经过前面粘包和拆包处理后,我们已经能够成功地从数据流中分离并组装出完整的消息。然而,在实际应用中,消息体通常需要进一步转换为对象,才能提交给上层的业务逻辑。

这是传输层的关键职责之一。

常见序列化方法

常见的POJO对象序列化方式包括:

Java序列化(Serializable)

优点:内置,无需额外依赖。

缺点:

  • 性能较差,序列化和反序列化速度较慢。
  • 无法跨语言使用,限制了不同语言(如Java服务端和C++客户端)之间的数据交换。

JSON

优点:可读性好,方便调试,支持各种语言

缺点:相较于二进制格式,JSON的键(key)通常占用较多空间,大规模数据传输时,带宽开销大。

Protocol Buffers(ProtoBuf)
优势:

  • 高效的二进制序列化,体积小,序列化和反序列化速度快。
  • 支持跨语言使用,适用于不同编程语言之间的通信。

代码案例

这里我们使用ProtoBuf。

构建消息类

写一个.proto文件,定义消息格式。

hello_request.proto

option java_multiple_files = true; option java_package = "protocol"; option java_outer_classname = "Request";

message HelloRequest { required string requestId = 1; optional string content = 2; }

下载ProtoBuf编译工具包,protoc-{version}-win64.zip

https://github.com/protocolbuffers/protobuf/releases

编译,得到Java文件

protoc -I=$SRC_DIR --java_out=$DST_DIR $SRC_DIR/hello_request.proto

引入对应版本的Jar包。(jar包版本要和protoc版本一致,否则报错)

https://mvnrepository.com/artifact/com.google.protobuf/protobuf-java

接着就可以使用类构建POJO对象和对象的编解码了。

客户端

其他地方不变,使用上面生成好的HelloRequest类,构建对象。通过setter塞入数据,然后通过toByteArray()得到序列化后的二进制数据。

注意:现在的length应该是整个消息体的字节数,不再是随机字符串的长度。

public static byte[] buildRandomMsg() throws IOException { int randomStrLength = RandomUtil.randomInt(100, 200); String msgId = UUID.randomUUID().toString(); String content = RandomUtil.randomString(randomStrLength); HelloRequest request = HelloRequest.newBuilder() .setRequestId(msgId) .setContent(content) .build(); byte[] bodyBytes = request.toByteArray(); int length = bodyBytes.length;

    System.out.println("发送消息:"+request.toString());

    byte type = 1;
    byte\[\] lengthBytes = new byte\[3\];
    lengthBytes\[0\] = (byte) (length >> 16);
    lengthBytes\[1\] = (byte) (length >> 8);
    lengthBytes\[2\] = (byte) length;

    return concatByteArrays(new byte\[\]{type}, lengthBytes, bodyBytes);
}

服务端

其他地方不变,解析body的时候,使用HelloRequest.parseFrom(byte[] bytes)进行解码,得到HellpRequest对象。

//System.out.println("type:"+type+"||length:"+bodyLength+"||body:"+new String(body, CharsetUtil.UTF_8)); if(type == 1) { try { HelloRequest request = HelloRequest.parseFrom(body); System.out.println("收到消息:"+request.toString()); } catch (Exception e) { System.out.println("解析失败:"+new String(body, CharsetUtil.UTF_8)); } } else { System.out.println("消息类型未知:"+type); }

结果

客户端输出

... 发送消息:requestId: "ca9b3e07-0662-467c-9bed-843b519c2480" content: "q82EuHvGgMhwbHl1t0qfv4M2NCJLikxahpEc8q9ezpCWUbU9M1Oh6U6zfIOnBC50ex5BweYfZ2JB0NoLmP4hgIsNzZ8mtfFPayi8KlDWRQw3gj7ENRgxjbm4HxJgrdDNobuguc8EPQ3SccWXGTsZytLEeOHJXskiGlH4oEf"

服务端输出

....

收到消息:requestId: "ca9b3e07-0662-467c-9bed-843b519c2480" content: "q82EuHvGgMhwbHl1t0qfv4M2NCJLikxahpEc8q9ezpCWUbU9M1Oh6U6zfIOnBC50ex5BweYfZ2JB0NoLmP4hgIsNzZ8mtfFPayi8KlDWRQw3gj7ENRgxjbm4HxJgrdDNobuguc8EPQ3SccWXGTsZytLEeOHJXskiGlH4oEf"

实现异步请求

结构设计

底层Socket是天然支持异步的,因为发送和接收是可以同时进行的,不会互相影响。

要实现异步请求的效果,上层API只要做到以下几点:

  1. 请求发送后,不会阻塞当前执行线程
  2. 响应到达后可以触发回调
  3. 超时(指定时间内没有收到响应)也可以触发回调

实现方式

  1. 请求接口发送请求后返回Future对象,可选择同步等待
  2. 客户端保留请求和对应的callback
  3. 服务端响应的时候返回请求ID
  4. 客户端根据ID获取关联请求,执行callback。

首先,项目结构图如下:

1.划线部分是废弃类

2.【变更】解码方式修改,新增通用的MessageDecoder可供双方解码,其继承于ByteToMessageDecoder。

3.【新增】新增HelloResponse

4.【新增】新增通用MessageEncoder,继承于MessageToByteEncoder

 代码实现

1. MessageDecoder.java

相比前面直接实现的,这里不用去管理缓存。另外,这里解析好的消息会写入List,但它其实是逐个传给下一个Handler。

public class MessageDecoder extends ByteToMessageDecoder { private static final int HEADER_LENGTH = 4; //消息头部长度 @Override protected void decode(ChannelHandlerContext ctx, ByteBuf in, List out) throws Exception { // 检查是否足够的字节来读取一个消息头 while (in.readableBytes() >= HEADER_LENGTH) { in.markReaderIndex(); // 标记当前读取位置,便于重置
        // 读取消息头部
        byte\[\] headerBytes = new byte\[4\];
        in.readBytes(headerBytes);

        // 获取类型
        int type = headerBytes\[0\] & 0xFF;
        // 获取消息体长度
        int bodyLength = ((headerBytes\[1\] & 0xFF) << 16) |
                ((headerBytes\[2\] & 0xFF) << 8) |
                (headerBytes\[3\] & 0xFF);

        // 检查缓冲区中的数据是否足够读取整个消息体
        if (in.readableBytes() < bodyLength) {
            in.resetReaderIndex(); // 重置读指针,等待更多数据
            break;
        }

        // 读取消息体
        byte\[\] body = new byte\[bodyLength\];
        in.readBytes(body);

        // 处理消息,根据消息头中的类型,解析成不同的对象
        try {
            Object msg \= null;
            if(type == 1) {
                msg \= HelloRequest.parseFrom(body);
            } else if(type == 2) {
                msg \= HelloResponse.parseFrom(body);
            } else {
                System.out.println("未知消息:"+new String(body, CharsetUtil.UTF\_8));
            }
            if(Objects.nonNull(msg)) {
                out.add(msg);
            }

        } catch (Exception e) {
            System.out.println("解析失败: " + new String(body, CharsetUtil.UTF\_8));
        }
    }
}

}

2.MessageEncoder.java

ProtoBuf生成的类可以调用toByteArray()序列化成字节数组。这样消息体的二进制数据就有了。

而消息头则根据消息类型和消息体长度进行构建

public class MessageEncoder extends MessageToByteEncoder { @Override protected void encode(ChannelHandlerContext ctx, Object msg, ByteBuf out) throws Exception { if(!(msg instanceof GeneratedMessage)) { System.out.println("未知类型:"+msg.getClass()); return; } int type = 0; if(msg instanceof HelloRequest) { type = 1; } else if(msg instanceof HelloResponse) { type = 2; } byte[] bodyBytes = ((GeneratedMessage) msg).toByteArray(); int length = bodyBytes.length; byte[] lengthBytes = new byte[3]; lengthBytes[0] = (byte) (length >> 16); lengthBytes[1] = (byte) (length >> 8); lengthBytes[2] = (byte) length; out.writeByte(type); out.writeBytes(lengthBytes); out.writeBytes(bodyBytes); } }

3.ServerMessageHandler

服务器得到Decoder解析好的消息后,间隔一段时间(1-4秒)发回响应内容。

public class ServerMessageHandler extends SimpleChannelInboundHandler { //异步线程 private ScheduledExecutorService mockRequestHandler = Executors.newSingleThreadScheduledExecutor();
@Override
protected void channelRead0(ChannelHandlerContext ctx, Object msg) throws Exception {
    if(msg instanceof HelloRequest) {
        System.out.println("收到消息:"+msg);
        HelloRequest request \= (HelloRequest) msg;

        //使用处理线程,不阻塞NIO线程
        //模拟处理请求,处理时间随机1~4秒
        mockRequestHandler.schedule(() -> {
            ctx.writeAndFlush(HelloResponse.newBuilder()
                    .setRequestId(request.getRequestId()) 
                    .setStatus(200)
                    .setData("Handled:"+request.getContent()) //增加一个前缀,表示服务器已处理
                    .build()
            );
        }, RandomUtil.randomInt(1, 4), TimeUnit.SECONDS);

    }
}

}

4.EchoServer

服务端启动类,配置Handler,启动端口监听。

public class EchoServer { private final int port;

public EchoServer(int port) {
    this.port = port;
}

public void start() throws Exception {
    EventLoopGroup bossGroup \= new NioEventLoopGroup(); //处理CONNECT的线程
    EventLoopGroup workerGroup = new NioEventLoopGroup(4); //Worker线程
    try {
        ServerBootstrap b \= new ServerBootstrap();
        b.group(bossGroup, workerGroup)
                .channel(NioServerSocketChannel.class)
                .localAddress(port)
                .childHandler(new ChannelInitializer<SocketChannel>() {
                    protected void initChannel(SocketChannel socketChannel) throws Exception {
                        socketChannel.pipeline()
                                .addLast(new MessageDecoder())
                                .addLast(new MessageEncoder())
                                .addLast(new ServerMessageHandler());
                    }
                });
        ChannelFuture f \= b.bind().sync(); //开始监听
        System.out.println("启动监听:"+port);
        f.channel().closeFuture().sync(); //阻塞直到程序退出
    } finally {
        bossGroup.shutdownGracefully().sync();
        workerGroup.shutdownGracefully().sync();
    }
}

public static void main(String\[\] args) throws Exception {
    new EchoServer(9090).start();
}

}

5.ClientMessageHandler

对接ClientApi

1.连接建立后告知ClientApi

2.收到响应后提交给ClientApi

public class ClientMessageHandler extends SimpleChannelInboundHandler { @Override protected void channelRead0(ChannelHandlerContext ctx, Object msg) throws Exception { if(msg instanceof HelloResponse) { // System.out.println("收到消息:"+msg); //收到响应内容,则触发回调 ClientApi clientApi = Container.getClientApi(); if(Objects.nonNull(clientApi)) { clientApi.onResponse((HelloResponse) msg); } } else { System.out.println("未知消息:"+msg); } }
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
    super.channelActive(ctx);
    
    //连接成功,告知ClientApi
    ClientApi clientApi = Container.getClientApi();
    if(Objects.nonNull(clientApi)) {
        clientApi.onConnected(ctx);
    } 

}

}

6.EchoClient

客户端启动类,配置编解码类和消息处理类,最后连接到目标地址。

注意:这里没有main入口,入口在Test类。

public class EchoClient { private final String host; private final int port;

public EchoClient(String host, int port) {
    this.host = host;
    this.port = port;
}

public void start() throws Exception {
    EventLoopGroup group = new NioEventLoopGroup();
    try {
        Bootstrap b = new Bootstrap();
        b.group(group)
                .channel(NioSocketChannel.class)
                .remoteAddress(new InetSocketAddress(host, port))
                .handler(new ChannelInitializer<SocketChannel>() {
                    protected void initChannel(SocketChannel socketChannel) throws Exception {
                        socketChannel.pipeline()
                                .addLast(new MessageDecoder())
                                .addLast(new MessageEncoder())
                                .addLast(new ClientMessageHandler());
                    }
                });
        ChannelFuture f = b.connect().sync();
        System.out.println("开始连接");
        f.channel().closeFuture().sync();
    } finally {
        group.shutdownGracefully().sync();
    }
}

}

7.Container

很简单,就是一个静态类。用来存放ClientApi的引用

public class Container { public static ClientApi clientApi;

public static void setClientApi(ClientApi clientApi) {
    Container.clientApi \= clientApi;
}

public static ClientApi getClientApi() {
    return clientApi;
}

}

8.ClientApi

ClientApi负责建立连接,发送请求,回调响应。支持同步和异步两种请求方式。

public class ClientApi { private final String host; private final int port;

private final Map<String, CompletableFuture<HelloResponse>> waitingRequests = new HashMap<>();
private final ScheduledExecutorService timer = Executors.newSingleThreadScheduledExecutor();
private final ReentrantLock lock = new ReentrantLock();
private ChannelHandlerContext ctx = null;
private CompletableFuture<ChannelHandlerContext> waitConnectionFuture;

ClientApi(String host, int port) {
    this.host = host;
    this.port = port;
    //初始化后注册到Container中,方便其他类引用
    Container.setClientApi(this);
}

//连接建立后,回调Context
public void onConnected(ChannelHandlerContext ctx) {
    lock.lock();
    try {
        if(waitConnectionFuture != null) {
            waitConnectionFuture.complete(ctx);
            waitConnectionFuture \= null;
        }
    } finally {
        lock.unlock();
    }
}

//获取连接
public ChannelHandlerContext getConnection() throws Exception {
    lock.lock();
    try {
        //连接已存在,直接发
        if(ctx != null) {
            return ctx;
        }
        //连接不存在,建立连接
        waitConnectionFuture = new CompletableFuture<>();
        new Thread(()-> {
            try {
                new EchoClient(host, port).start(); //这个会阻塞当前线程,所以另启线程
            } catch (Exception e) {
                e.printStackTrace();
                //连接断开,也触发回调
                if(waitConnectionFuture != null) {
                    waitConnectionFuture.completeExceptionally(e);
                }
            }
        }).start();
    } finally {
        lock.unlock();
    }

    //get()等待之前,需要释放锁
    ctx = waitConnectionFuture.get();
    return ctx;
}

public CompletableFuture<HelloResponse> baseRequest(HelloRequest request) {
    //先注册回调
    CompletableFuture<HelloResponse> future = new CompletableFuture<>();
    addToMap(request.getRequestId(), future);
    //再发送请求
    try {
        getConnection().writeAndFlush(request);
        System.out.println("发出消息:"+request);
    } catch (Exception e) {
        removeFromMap(request.getRequestId());
        throw new RuntimeException("请求错误:"+e);
    }
    //添加超时,防止服务器没响应,造成泄露
    timer.schedule(() -> timeout(request.getRequestId()), 5, TimeUnit.SECONDS);
    return future;
}

//同步请求
public HelloResponse sendRequest(HelloRequest request) throws Exception {
    return this.baseRequest(request).get();
}

//异步请求
public void sendRequestAsync(HelloRequest request, Function<HelloResponse, Boolean> callback) {
    this.baseRequest(request).thenApply(callback);
}

private void addToMap(String requestId, CompletableFuture<HelloResponse> future) {
    lock.lock();
    try {
        waitingRequests.put(requestId, future);
    } finally {
        lock.unlock();
    }
}

private void removeFromMap(String requestId) {
    lock.lock();
    try {
        waitingRequests.remove(requestId);
    } finally {
        lock.unlock();
    }
}

public void timeout(String requestId) {
    lock.lock();
    try {
        CompletableFuture<HelloResponse> future1 = waitingRequests.get(requestId);
        if(Objects.nonNull(future1)) {
            future1.completeExceptionally(new RuntimeException("请求超时"));
        }
    } finally {
        lock.unlock();
    }
}

public void onResponse(HelloResponse response) {
    lock.lock();
    try {
        //收到响应后,根据请求ID获取回调。
        CompletableFuture<HelloResponse> future1 = waitingRequests.get(response.getRequestId());
        if(Objects.nonNull(future1)) {
            future1.complete(response);
        }
    } finally {
        lock.unlock();
    }
}

public void close() {
    if(ctx != null) {
        ctx.close();
    }
}

}

9.测试类

测试类,使用ClientApi,发送请求。

下面代码分别是同步发送5个请求和异步发送5个请求

public class Test { public static void main(String[] args) { ClientApi clientApi = new ClientApi("127.0.0.1", 9090); for (int i = 0; i < 5; i++) { try { HelloRequest request = buildHelloRequest();

            //同步请求,收到响应后才会发下一个请求
            HelloResponse response = clientApi.sendRequest(request);
            System.out.println("同步收到:" + response);
            //异步请求,发送完成即可发送下一个请求

// clientApi.sendRequestAsync(request, response2 -> { // System.out.println("异步收到:"+response2); // return true; // }); } catch (Exception e) { e.printStackTrace(); } } }

//构建请求
public static HelloRequest buildHelloRequest() {
    int randomStrLength = RandomUtil.randomInt(100, 200);
    String msgId \= UUID.randomUUID().toString();
    String content \= RandomUtil.randomString(randomStrLength);
    HelloRequest request \= HelloRequest.newBuilder()
            .setRequestId(msgId)
            .setContent(content)
            .build();
    return request;
}

}

运行效果

1)同步请求

可以看到,只有收到前一个请求的响应后,才会发下一个请求

开始连接 发出消息:requestId: "7ac9008f-8532-4740-bb1f-f5fe2d60fd62" content: "zYU1oWKiJdLX2K87J0306Xdeq0BmlkijpD1p6t831A3b2fEP0JCZT9QqaT7oWnCpoKMIpZRZ2gJWbSvEIhxs56m8Zr0YhsvaPdQj1x8f4Q1HuLh"

同步收到:requestId: "7ac9008f-8532-4740-bb1f-f5fe2d60fd62" status: 200 data: "Handled:zYU1oWKiJdLX2K87J0306Xdeq0BmlkijpD1p6t831A3b2fEP0JCZT9QqaT7oWnCpoKMIpZRZ2gJWbSvEIhxs56m8Zr0YhsvaPdQj1x8f4Q1HuLh"

发出消息:requestId: "d74a8a83-28dd-4e40-9956-dfdd3d890bda" content: "83LzAdgxQ8MYz1CmzRXfEn3ibz9WqiJHcQCRtkE4dCEZUnW44UNGfKtHR0nBNE7al7PdvdexEDDTth3Aoy6mati8TVOP54xRUT26MAaV0DP0UhU7V7QWaMfiKwV2oVpxMPqg2thwNdd5WCG53"

同步收到:requestId: "d74a8a83-28dd-4e40-9956-dfdd3d890bda" status: 200 data: "Handled:83LzAdgxQ8MYz1CmzRXfEn3ibz9WqiJHcQCRtkE4dCEZUnW44UNGfKtHR0nBNE7al7PdvdexEDDTth3Aoy6mati8TVOP54xRUT26MAaV0DP0UhU7V7QWaMfiKwV2oVpxMPqg2thwNdd5WCG53"

发出消息:requestId: "e47f4135-dc92-4a25-9fed-ca7b4ced41f5" content: "1St23ktz7nhXcICb0Yqo3QoLNRoeKJ4V4jKcaO8psUZRXnhXtIUG2WZC7d0TCbS221pUxqTlTDojSbtQvCzjIcL3JTgPkBg46rk8uRIpX3yvx0RHmZhwjBkpPoCTtWfTzk6r5SK0SK7g0QAjQacULIDXS5K1Z1U9q"

同步收到:requestId: "e47f4135-dc92-4a25-9fed-ca7b4ced41f5" status: 200 data: "Handled:1St23ktz7nhXcICb0Yqo3QoLNRoeKJ4V4jKcaO8psUZRXnhXtIUG2WZC7d0TCbS221pUxqTlTDojSbtQvCzjIcL3JTgPkBg46rk8uRIpX3yvx0RHmZhwjBkpPoCTtWfTzk6r5SK0SK7g0QAjQacULIDXS5K1Z1U9q"

发出消息:requestId: "5122e929-be13-488e-b3ea-6e5acf7ebbbc" content: "pj9sWOqhFGzplbUNieLOOzMKzSUEumgd2rMzR1cO4GwrmcXHb5vma32LbuHVQl8tkigKMHk9HCKM9xnUAdbCqopeTzbo0ixQkGzclud78hVFTV4PM2qYZDeWMBRDMrUXOJS0sCIxgyGFudz7XUGfJNSuJjio8dch8JPDRmHkZsABRxobZeafxiqGT"

同步收到:requestId: "5122e929-be13-488e-b3ea-6e5acf7ebbbc" status: 200 data: "Handled:pj9sWOqhFGzplbUNieLOOzMKzSUEumgd2rMzR1cO4GwrmcXHb5vma32LbuHVQl8tkigKMHk9HCKM9xnUAdbCqopeTzbo0ixQkGzclud78hVFTV4PM2qYZDeWMBRDMrUXOJS0sCIxgyGFudz7XUGfJNSuJjio8dch8JPDRmHkZsABRxobZeafxiqGT"

发出消息:requestId: "0cd23413-303d-4414-8cf1-20bd46a691d2" content: "YWnQxVh0Z4yLPQeM6q3aiz7JYD6fEqZHFiE45KgebiZlwW7DlYnhZTZ7sG4rZqrvsHXQ65PCoN569kfJMHuJFp9kqnlBKeJ1iawYBFQfI5EqspxsaB7vkMuC1vA5ula2jwagoQoU6Yk0gi0EKEX1fpLIYvtYdMqTWjAfLFqc5s8yjPr0G"

同步收到:requestId: "0cd23413-303d-4414-8cf1-20bd46a691d2" status: 200 data: "Handled:YWnQxVh0Z4yLPQeM6q3aiz7JYD6fEqZHFiE45KgebiZlwW7DlYnhZTZ7sG4rZqrvsHXQ65PCoN569kfJMHuJFp9kqnlBKeJ1iawYBFQfI5EqspxsaB7vkMuC1vA5ula2jwagoQoU6Yk0gi0EKEX1fpLIYvtYdMqTWjAfLFqc5s8yjPr0G"

2)异步请求

可以看到5个请求会直接发出,不会等待响应。响应顺序也跟请求顺序不一样。

开始连接 发出消息:requestId: "2096b54f-825c-4fdf-817e-97b3a4b99fb2" content: "ckp1dXcnYItdXafrURU6gJ9b5qW19rqPKLB22qlA2sHRfkSZEpmT4qi0TOAaDbM43v62svI1K6IccnlJtCjlpcu8RAdpfuO5hNBWsXpOaSGUgY4loLNlNFIDE5o7juhfCD2skV2"

发出消息:requestId: "e8c501e0-a4e2-4972-a6be-f92539141252" content: "ZpOz1YK6e9VOrX69xqNovUXfapY6Ito7z6LlsM6o1Vzeo1hibzvOcxAzYD8hIsOFvGAqk024XbL7yidlgPk4F9GId6ydRxzjjNdg8csxG9FdBXzzr6xuESJ"

发出消息:requestId: "2c56fc02-5fd8-4c17-bca5-ab0def66493c" content: "FzoUaLvHxA0Tm7eU4GL9bIE6mEMNRIUSZILPLiREPXGfhcgoasYd1W5jEfAooE697LQr2DMw6fBdwEqHunQcl6doxrnxSQAZorHztHvyKXAFmbnF3aDkYgO82HaHGXuC"

发出消息:requestId: "477cbb82-77c0-4270-b161-555da7b6a5e2" content: "Ow81y5qPraVcobOiZ6sCH72jJGNC0784ox5crQYP5fZ6CXoWphRdC9WW4NKSiChbci6aGutnWJbO1HlpR0FV4m9qahbWGkFI0Zr2uvMbuaj8SPpH6X"

发出消息:requestId: "98db5068-1a85-455f-8fea-4b6c8a562776" content: "nWnNIaJFt1otie04SWoaoN08f2BOuTMyRbtFuEhj0LiYilRjeKswzqrbKlze30ZBFNIuvEz6P97rP9lM5bkuDYLv1QuKOd1wctfeF9K2RbKh6hvOfgHE5wl2xUk0B6nBFK5fI1sdj3hhoiPLApQZjGzFaSHZGVtLdM4yPBC6BhmsNCPkAo2AxcQ0iZuVEHkihs"

异步收到:requestId: "2096b54f-825c-4fdf-817e-97b3a4b99fb2" status: 200 data: "Handled:ckp1dXcnYItdXafrURU6gJ9b5qW19rqPKLB22qlA2sHRfkSZEpmT4qi0TOAaDbM43v62svI1K6IccnlJtCjlpcu8RAdpfuO5hNBWsXpOaSGUgY4loLNlNFIDE5o7juhfCD2skV2"

异步收到:requestId: "e8c501e0-a4e2-4972-a6be-f92539141252" status: 200 data: "Handled:ZpOz1YK6e9VOrX69xqNovUXfapY6Ito7z6LlsM6o1Vzeo1hibzvOcxAzYD8hIsOFvGAqk024XbL7yidlgPk4F9GId6ydRxzjjNdg8csxG9FdBXzzr6xuESJ"

异步收到:requestId: "477cbb82-77c0-4270-b161-555da7b6a5e2" status: 200 data: "Handled:Ow81y5qPraVcobOiZ6sCH72jJGNC0784ox5crQYP5fZ6CXoWphRdC9WW4NKSiChbci6aGutnWJbO1HlpR0FV4m9qahbWGkFI0Zr2uvMbuaj8SPpH6X"

异步收到:requestId: "2c56fc02-5fd8-4c17-bca5-ab0def66493c" status: 200 data: "Handled:FzoUaLvHxA0Tm7eU4GL9bIE6mEMNRIUSZILPLiREPXGfhcgoasYd1W5jEfAooE697LQr2DMw6fBdwEqHunQcl6doxrnxSQAZorHztHvyKXAFmbnF3aDkYgO82HaHGXuC"

异步收到:requestId: "98db5068-1a85-455f-8fea-4b6c8a562776" status: 200 data: "Handled:nWnNIaJFt1otie04SWoaoN08f2BOuTMyRbtFuEhj0LiYilRjeKswzqrbKlze30ZBFNIuvEz6P97rP9lM5bkuDYLv1QuKOd1wctfeF9K2RbKh6hvOfgHE5wl2xUk0B6nBFK5fI1sdj3hhoiPLApQZjGzFaSHZGVtLdM4yPBC6BhmsNCPkAo2AxcQ0iZuVEHkihs"

实现订阅发布

//TBD




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